

There are a couple of points here that are worth detailing, as they’ll help when you find yourself deep in your visualisation workflows. Let’s kick things off with a look at updates to the ways users interact with KeyShot. As ever, a good place to start is with the more general updates that are applicable to all users. So let’s take a look at what KeyShot 10 brings to the party.

The core of CAD-integrated workflows and physically-based rendering remains, but you’ll also now find complex material graph definitions for materials enhanced workflows for design variants and studio set-ups animation tools virtual reality and, of course, recently added support for computation on the GPU as well as the CPU. While the system was initially intended to help you get to your final render in the quickest time possible, using CPUcomputed, physically-based progressive rendering technology (particularly compared to general purpose visualisation tools such as 3ds Max or Cinema4D), it can now do far much more for you. KeyShot’s shift from a system built for creating quick renders from your 3D CAD data to something far more mature and sophisticated has been underway for a couple of years now. Al Dean reports on what’s new in release 10 But the system is undergoing a complete overhaul, from GPU support to new animation tools, plus an update to RealCloth and new export options. KeyShot 10 – KeyShot has been around for over a decade now.
